BIKINI User Manual用户手册
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BIKINI 用户手册BIKINI User Manual

严格对照 E:\Achieve List.txt只收录清单内的 BIKINI 项。 官方节点(如 Evaluate ClosureGrid Gradient / Divergence / Laplacian不在清单里、不写节点页。清单里的 gradient/divergence 指 GeometryNodeMeshGradient / GeometryNodeMeshDivergence,不是官方 Grid*。 CompositorNodeImageProcess合成器节点(接通 GTE 组),不是 GTE 编辑器内节点。

Strictly from Achieve List. Official nodes excluded. CompositorNodeImageProcess is a Compositor node, not a GTE-editor node.

Coverage(清单白名单)

节点页:几何 30 · GTE 17 · 合成器 1 · 着色器 4; 界面/快捷 10(侧栏独立分类)。共节点 52。 清单 miss:无。

Nodes: geo 30 · GTE 17 · compositor 1 · shader 4; UI/shortcuts 10 (sidebar category). Miss: none.

每页仅 Inputs / Outputs + Menu 全部模式/默认 + 显示条件。无「属性」章节。

Inputs/Outputs only; menus list all modes + defaults + visibility.

Achieve List 对照统计

逐行对照清单。状态:ok 本 EXE 可实例化并已写 IO 页; miss 清单有但本 EXE 不能 nodes.newwf 工作流/UI;off 清单注释禁用。

ok = in this EXE + IO page; miss = on list but not instantiable; wf = workflow; off = commented out.

几何节点(Achieve List)Geometry Nodes (Achieve List)

Achieve List 项Status映射 / 说明
String属性wf工作流 / UI(非独立节点)
几何节点PortalokGeometryNodeNamedPortal, GeometryNodeStoreNamedPortal
几何ClipokGeometryNodeGeometryClip
设置默认闭包okGeometryNodeSetClosureDefault
loop细分okGeometryNodeLoopSubdivision
nearest neighboursokGeometryNodeKNearest
//viewport cameraoff清单已注释禁用 //
模拟区Cache Limitwf工作流 / UI(非独立节点)
debug节点okGeometryNodeDebug
enable input/output优化okNodeEnableInput, NodeEnableOutput
timeshiftokGeometryNodeTimeShift
Sparse Matrix MathokGeometryNodeSparseMatrixMath
Linear SolverokGeometryNodeLinearSolver
Mesh LaplaceokGeometryNodeMeshLaplacian
Object info SeedokGeometryNodeObjectInfo
Repeat Zone的breakwf工作流 / UI(非独立节点)
select elementokGeometryNodeSelectElements
edit elementokGeometryNodeEditElements
heat geodesicokGeometryNodeHeatGeodesic
instant meshokGeometryNodeInstantMeshes
quadwildokGeometryNodeQuadWild
tri remeshokGeometryNodeTriangleRemesh
voronoi破碎okGeometryNodeVoronoiFracture
Delaunay 3DokGeometryNodeDelaunay3D
Write at IndexokGeometryNodeWriteAtIndex
rbf interpolateokGeometryNodeRBFInterpolate
图染色okGeometryNodeMeshGraphColoring
tangent fieldokGeometryNodeTangentField
gradient(Mesh)okGeometryNodeMeshGradient(勿与官方 Grid* / Evaluate Closure 混淆)
divergence(Mesh)okGeometryNodeMeshDivergence(勿与官方 Grid* / Evaluate Closure 混淆)
curve intersectionokGeometryNodeCurveIntersections
expression(几何)okNodeExpression

界面 UI 与便捷操作UI & Shortcuts

Achieve List 项Status映射 / 说明
视口叠加层属性预览优化ok侧栏 → 界面 UI · 视口属性预览Sidebar → UI · Viewport Attribute Text Overlay
节点组 Separator 与 Messageok侧栏 → 界面 UI · 组 Separator / MessageSidebar → UI · Group Interface Separator & Message
抖动分离与多节点 Combo 插线ok侧栏 → 界面 UI · 抖动分离 / Combo 插线Sidebar → UI · Shake Detach & Combo Insert
按住 U + 拖动对齐节点ok侧栏 → 界面 UI · U 键对齐节点Sidebar → UI · Hold U + Drag Align
电子表格属性列排序ok侧栏 → 界面 UI · 电子表格列排序Sidebar → UI · Spreadsheet Column Sort
节点组参数:加入下一行(横排)ok侧栏 → 界面 UI · 参数横排 JoinSidebar → UI · Join Parameter to Next (Horizontal)
Ctrl+LMB 节点组参数改名ok侧栏 → 界面 UI · Ctrl+LMB 改名Sidebar → UI · Ctrl+LMB Rename Group Socket
节点组 Menu 多选与 List 输出ok侧栏 → 界面 UI · Menu 多选 / ListSidebar → UI · Menu Multi-Selection & List Output
Ctrl+LMB 改 Socket 数据类型ok侧栏 → 界面 UI · Ctrl 改接口类型Sidebar → UI · Ctrl+LMB Change Socket Data Type
Alt+LMB 改 Socket Structure 形状ok侧栏 → 界面 UI · Alt 改接口形状Sidebar → UI · Alt+LMB Change Socket Structure Shape

着色器Shaders

Achieve List 项Status映射 / 说明
image socketokNodeSocketImage / GeometryNodeImageTexture(着色器树;inline → ShaderNodeTexImage
sdf shape(着色器)okShaderNodeSDFShape
fractal(着色器)okShaderNodeFractalPrimitive
expression(着色器)okNodeExpression
HLSLokShaderNodeHLSL

合成器Compositor

Achieve List 项Status映射 / 说明
接通合成器okCompositorNodeImageProcess · 合成器节点Compositor node

Data Block GraphData Block Graph

Achieve List 项Status映射 / 说明
data block reference graphwf新编辑器editor

GPU Texture EditorGPU Texture Editor

Achieve List 项Status映射 / 说明
Import PointsokImageNodeImportPoints
Point StampokImageNodePointStamp
Normal to heightokImageNodeNormalToHeight
Height to normalokImageNodeHeightToNormal
Bake ImageokImageNodeBakeImage
Image Output / File OutputokImageNodeFileOutput
Gradient(图像)okImageNodeGradient
Divergence(图像)okImageNodeDivergence
Fluid SimokImageNodeFluidSimInput, ImageNodeFluidSimOutput
Rasterize GeookImageNodeRasterizeGeometry
sample at pixelokImageNodeSampleAtPixel
write at pixelokImageNodeWriteAtPixel
paintokImageNodePaint
histogramokImageNodeHistogram
sdf shape(GTE)okImageNodeSDFShape
fractal(GTE)okImageNodeFractalPrimitive
GeometryNodeNamedPortal · GeometryNodeTree

Named Portal

功能Function

按 Portal 名称读取同一节点树内唯一的 Store Named Portal 发布的几何。名称为空、不存在或不唯一时输出空 Geometry 并报错。不跨组、不跨物体。

Reads geometry published by the unique Store Named Portal with the same Portal name in the same node tree. Empty/missing/duplicate names yield empty Geometry + error.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
PortalString (Portal ID)
Portal 名称(字符串)。须与同树内某个 Store Named Portal 的 Portal 完全一致。RNA:portal_namePortal name (string). Must match a Store Named Portal in the same tree. RNA: portal_name.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GeometryGeometry
读到的几何;名称无效时为空。Fetched geometry; empty if name invalid.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeStoreNamedPortal · GeometryNodeTree

Store Named Portal

功能Function

把输入 Geometry 以 Portal 名称发布到当前节点树,供同名 Named Portal 读取。Geometry 输出为透传。Store 名称在树内必须唯一(重名会自动加 .001 后缀)。

Publishes Geometry under Portal name for Named Portal readers. Geometry output is pass-through. Store names must be unique in the tree.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
PortalString (Portal ID)
发布用的 Portal 名称(字符串,默认 Portal)。树内唯一。RNA:portal_namePublish name (string, default Portal). Unique in tree. RNA: portal_name.
default=Portal
显示条件Shown when: 始终显示 / always
GeometryGeometry
要发布并透传的几何。Geometry to publish and pass through.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GeometryGeometry
要发布并透传的几何。Geometry to publish and pass through.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeGeometryClip · GeometryNodeTree

Geometry Clip

功能Function

用平面裁切几何:按 Mode 保留上方/下方/两侧,并输出裁切后的几何与两侧选择。

Clips geometry with a plane; Mode keeps above/below/both; outputs geometry and side selections.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ModeMenu
保留哪一侧:Above / Below / Both。Which side to keep: Above / Below / Both.
显示条件Shown when: 始终显示 / always
GeometryGeometry
待裁切几何。Geometry to clip.
显示条件Shown when: 始终显示 / always
Plane PositionVector
平面上一点(世界/物体空间随图)。A point on the plane.
default=[0.0, 0.0, 0.0]
显示条件Shown when: 始终显示 / always
Plane NormalVector
平面法线方向。Plane normal.
default=[0.0, 0.0, 1.0]
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GeometryGeometry
待裁切几何。Geometry to clip.
AboveGeometry
平面上方元素选择/结果侧。Above-plane selection/side.
BelowGeometry
平面下方元素选择/结果侧。Below-plane selection/side.

菜单模式与接口显隐Menus & input visibility

Mode Menu

默认Default: Both · 全部All: Above, Below, Both

模式Mode此时显示的 InputsInputs shown
AboveMode, Geometry, Plane Position, Plane Normal
BelowMode, Geometry, Plane Position, Plane Normal
BothMode, Geometry, Plane Position, Plane Normal

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeSetClosureDefault · GeometryNodeTree

Set Default Closure

功能Function

输出 = 主 Closure 有值则用之,否则用 Default Closure。Default 也可作为新建 Closure Zone 的模板来源。

output = Closure if set else Default Closure. Default can template new Closure Zones.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ClosureClosure
主闭包;有值时优先输出。Main closure; preferred when set.
显示条件Shown when: 始终显示 / always
Default ClosureClosure
回退闭包;也可作新 Zone 模板。Fallback closure / zone template.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ClosureClosure
主闭包;有值时优先输出。Main closure; preferred when set.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeLoopSubdivision · GeometryNodeTree

Loop Subdivision

功能Function

对 Mesh 做 Loop 细分,Level 控制迭代次数。

Loop-subdivides Mesh; Level is iteration count.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
MeshGeometry
输入三角/四边网格。Input mesh.
显示条件Shown when: 始终显示 / always
LevelInt
细分次数(≥0)。Subdivision levels.
default=1
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
MeshGeometry
输入三角/四边网格。Input mesh.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeKNearest · GeometryNodeTree

Nearest Neighbors

功能Function

在 Target 点集上为 Source 的每个点查询近邻:K Nearest 固定 K 个,Radius 球内全部邻居。邻居按距离排序;Source=Target 时包含自身。

Nearest-neighbor query: K nearest or all within Radius. Sorted by distance; includes self when Source=Target.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ModeMenu
K Nearest 或 Radius。K Nearest or Radius.
显示条件Shown when: 始终显示always
Source GeometryGeometry
查询点来源。Query points.
显示条件Shown when: 始终显示 / always
Target GeometryGeometry
被搜索点集。Search target points.
显示条件Shown when: 始终显示 / always
KInt
近邻个数(仅 K Nearest)。Neighbor count (K mode).
default=1
显示条件Shown when: Mode = K Nearest
RadiusFloatDistance
搜索半径(仅 Radius)。Search radius (Radius mode).
default=1.0
显示条件Shown when: Mode = Radius

Outputs

名称Name用途 / 显示条件Purpose / visibility
IndicesInt
邻居目标点索引(按距离升序)。Neighbor target indices (distance order).
Source IndicesInt
Radius 模式:每条邻居对应的源点索引。Radius mode: source index per neighbor.

菜单模式与接口显隐Menus & input visibility

Mode Menu

默认Default: K_NEAREST · 全部All: K Nearest, Radius

Mode显示的 InputsInputs shown
K NearestSource Geometry, Target Geometry, K
RadiusSource Geometry, Target Geometry, Radius

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeDebug · GeometryNodeTree

Debug

功能Function

在视口叠加层显示字段 Value(及可选文字),便于调试属性/场;Geometry 透传。

Viewport overlay of field Value (optional text) for debugging; Geometry is pass-through.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
Data TypeMenu
Value 的数据类型。Data type of Value.
显示条件Shown when: 始终显示always
GeometryGeometry
透传几何。Pass-through geometry.
显示条件Shown when: Data Type ∈ {Float, Integer, Boolean, Vector, Color, Quaternion, 4x4 Matrix, String}
SelectionBool
仅在选中元素上显示。Show only on selected elements.
default=True
显示条件Shown when: Data Type ∈ {Float, Integer, Boolean, Vector, Color, Quaternion, 4x4 Matrix, String}
ValueFloat
要叠加显示的场值。Field value to overlay.
default=0.0
显示条件Shown when: Data Type ∈ {Float, Integer, Boolean, Vector, Color, Quaternion, 4x4 Matrix, String}
Text SizeFloatPixel
叠加文字大小。Overlay text size.
default=11.0
显示条件Shown when: Data Type ∈ {Float, Integer, Boolean, Color, Quaternion, 4x4 Matrix, String}
OpacityFloatFactor
叠加不透明度。Overlay opacity.
default=1.0
显示条件Shown when: Data Type ∈ {Float, Integer, Boolean, Color}
Exclude BackfacesBool
是否排除背向面。Exclude backfaces.
default=True
显示条件Shown when: Data Type ∈ {Float, Integer, Boolean, Vector, Color, Quaternion, 4x4 Matrix, String}

Outputs

名称Name用途 / 显示条件Purpose / visibility
GeometryGeometry
透传几何。Pass-through geometry.
显示条件Shown when: Data Type ∈ {Float, Integer, Boolean, Vector, Color, Quaternion, 4x4 Matrix, String}

菜单模式与接口显隐Menus & input visibility

Data Type Menu

默认Default: FLOAT · 全部All: Float, Integer, Boolean, Vector, Color, Quaternion, 4x4 Matrix, String, 8-Bit Integer, 2D 16-Bit Integer Vector, 2D Integer Vector, 2D Vector, 4D Vector, Byte Color

Mode显示的 InputsInputs shown
FloatGeometry, Selection, Value, Text Size, Opacity, Exclude Backfaces
IntegerGeometry, Selection, Value, Text Size, Opacity, Exclude Backfaces
BooleanGeometry, Selection, Value, Text Size, Opacity, Exclude Backfaces
VectorGeometry, Selection, Value, Normalize Length, Arrow Scale, Arrow Color, Exclude Backfaces
ColorGeometry, Selection, Value, Text Size, Opacity, Exclude Backfaces
QuaternionGeometry, Selection, Value, Text Size, Exclude Backfaces
4x4 MatrixGeometry, Selection, Value, Text Size, Exclude Backfaces
StringGeometry, Selection, Value, Text Size, Exclude Backfaces

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

NodeEnableInput · GeometryNodeTree

Enable Input

功能Function

控制组接口是否显示与求值:Enable=true 时 Value 透传且外部接口可见;Enable=false 时隐藏被控组接口(非灰显)、忽略外部 wire,输出组接口静态默认值或 Default Input(Position / Normal / Index / Scene Frame 等)。Value 接 Group Input 时绑定该接口。

Gates a group-interface input: Enable=true passes Value and shows the interface; Enable=false hides the controlled group socket (not merely grey), ignores external wires, and outputs the interface static default or Default Input (Position / Normal / Index / Scene Frame, …). Wire Value from Group Input to bind that interface.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
Data TypeMenu
Value 的 socket 数据类型(节点头)。Value socket data type (node header).
显示条件Shown when: 始终显示always
EnableBool
为 true 时透传 Value 并显示组接口;false 时隐藏接口并改用默认路径。true: pass Value + show interface; false: hide interface and use defaults.
default=False
显示条件Shown when: 始终显示 / always
ValueDynamic
被控值;通常接 Group Input。Enable=false 时不 request(不读外部 wire)。Controlled value (usually Group Input). Not requested when Enable=false.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ValueDynamic
Enable=true 时为透传;false 时为组接口默认 / Default Input。Pass-through when enabled; interface default / Default Input when disabled.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

NodeEnableOutput · GeometryNodeTree

Enable Output

功能Function

Enable=true 时 Value 透传;Enable=false 时输出类型回退默认(不 request Value)。用于按条件启用组输出路径;与 Enable Input(隐藏接口 + 接口默认值)语义不同。

Enable=true passes Value; Enable=false falls back to type default (Value not requested). Conditional group-output gating; differs from Enable Input (hide interface + interface defaults).

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
Data TypeMenu
Value 的 socket 数据类型(节点头)。Value socket data type (node header).
显示条件Shown when: 始终显示always
EnableBool
为 true 时透传 Value;false 时输出类型默认。true: pass Value; false: type fallback default.
default=False
显示条件Shown when: 始终显示 / always
ValueDynamic
被控值。Enable=false 时不 request。Controlled value. Not requested when Enable=false.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ValueDynamic
Enable=true 时透传;false 时为类型默认回退。Pass-through when enabled; type default when disabled.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeTimeShift · GeometryNodeTree

Time Shift

功能Function

把几何求值时间偏移到指定 Frame(常用于模拟区采样其它帧)。

Evaluates geometry at a shifted Frame (useful for sim sampling other frames).

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
GeometryGeometry
要偏移时间求值的几何。Geometry evaluated at shifted time.
显示条件Shown when: 始终显示 / always
FrameInt
目标帧。Target frame.
default=1
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GeometryGeometry
要偏移时间求值的几何。Geometry evaluated at shifted time.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeSparseMatrixMath · GeometryNodeTree

Sparse Matrix Math

功能Function

稀疏矩阵二元运算(加/减/乘等 Operation),A/B 为稀疏矩阵 Bundle。

Sparse matrix binary ops (Add/Sub/Mul…) on matrix Bundles A/B.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
OperationMenu
矩阵运算类型。Matrix operation.
显示条件Shown when: 始终显示always
ABundle
左操作数稀疏矩阵。Left sparse matrix.
显示条件Shown when: 始终显示 / always
BBundle
右操作数稀疏矩阵。Right sparse matrix.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ResultBundle
结果矩阵。Result matrix.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeLinearSolver · GeometryNodeTree

Linear Solver

功能Function

稀疏线性代数:解 Ax=b、分解、带分解回代、矩阵-向量乘、特征对等。Mode / Data Type 控制可见接口。

Sparse linear algebra: solve Ax=b, factor, solve-with-factor, multiply, eigenpairs. Mode gates IO.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ModeMenu
主模式:解方程 / 分解 / 带分解回代 / 矩阵向量乘。Main mode: solve / factor / solve-with-factor / multiply.
显示条件Shown when: 始终显示 / always
Data TypeMenu
未知量类型。Decompose 模式下节点会隐藏此菜单。Unknown type. Hidden in Decompose mode.
显示条件Shown when: Mode ≠ Decompose(Decompose 时隐藏)
Solver ClassMenu
仅 Mode=Linear System Solve 时显示。Only when Mode = Linear System Solve.
显示条件Shown when: Mode = Linear System Solve
Direct MethodMenu
仅 Mode=Solve 且 Solver Class=Direct(或 Decompose→Matrix Factor)。Solve+Direct, or Decompose→Matrix Factor.
显示条件Shown when: Mode=Solve 且 Solver Class=Direct;或 Mode=Decompose 且 Decompose Mode=Matrix Factor
Iterative MethodMenu
仅 Mode=Solve 且 Solver Class=Iterative。Only Solve + Iterative.
显示条件Shown when: Mode=Solve 且 Solver Class=Iterative
PreconditionerMenu
仅 Iterative 求解时显示。Only with Iterative solver.
显示条件Shown when: Mode=Solve 且 Solver Class=Iterative
Decompose ModeMenu
仅 Mode=Decompose:矩阵因式 或 特征分解。Only Mode=Decompose: matrix factor or eigen.
显示条件Shown when: Mode = Decompose
Eigen SolverMenu
仅 Mode=Decompose 且 Decompose Mode=Eigen。带 Shift 的求解器才会显示 Shift 输入。Only Decompose→Eigen. *Shift* solvers show Shift input.
显示条件Shown when: Mode = Decompose 且 Decompose Mode = Eigen
ABundle
系数稀疏矩阵 Bundle。Coefficient sparse matrix.
显示条件Shown when: 始终显示 / always
bFloat
右端项 list。RHS vector list.
default=0.0
显示条件Shown when: Mode = Linear System Solve 或 Solve with Decomposition
xFloat
未知量/乘子向量;输出亦为解 x。Unknown / multiply vector; output is solution x.
default=0.0
显示条件Shown when: Mode = Multiply(输入向量;输出 x 见 Outputs)
PinBool
Dirichlet 钉扎布尔 list(值取自 b)。Dirichlet pin mask (values from b).
default=False
显示条件Shown when: Mode = Linear System Solve / Solve with Decomposition;或 Mode=Decompose 且 Decompose Mode=Eigen
DecompositionBundle
分解 Bundle 输入/输出。Factorization Bundle in/out.
显示条件Shown when: Mode = Solve with Decomposition(输入已有分解)
Num EigenpairsInt
特征对个数 k。Number of eigenpairs k.
default=0
显示条件Shown when: Mode = Decompose 且 Decompose Mode = Eigen
ShiftFloat
Shift-invert 位移 σ。Shift-invert σ.
default=0.0
显示条件Shown when: Mode = Decompose 且 Decompose Mode = Eigen 且 Eigen Solver 为 *Shift*(GenEigsRealShift / SymEigsShift)
Max IterationsInt
迭代法最大迭代。Iterative max iterations.
default=1000
显示条件Shown when: Mode = Linear System Solve 且 Solver Class = Iterative
ToleranceFloat
迭代收敛容差。Iterative tolerance.
default=1.000000013351432e-10
显示条件Shown when: Mode = Linear System Solve 且 Solver Class = Iterative

Outputs

名称Name用途 / 显示条件Purpose / visibility
xFloat
未知量/乘子向量;输出亦为解 x。Unknown / multiply vector; output is solution x.
显示条件Shown when: Mode ∈ {Linear System Solve, Solve with Decomposition, Multiply}
DecompositionBundle
分解 Bundle 输入/输出。Factorization Bundle in/out.
显示条件Shown when: Mode = Decompose 且 Decompose Mode = Matrix Factor
EigenvectorsFloat
嵌套 list:k 个长度 n 的向量。Nested list: k vectors of length n.
显示条件Shown when: Mode = Decompose 且 Decompose Mode = Eigen
EigenvaluesFloat
长度 k 的特征值 list。Eigenvalue list length k.
显示条件Shown when: Mode = Decompose 且 Decompose Mode = Eigen

菜单模式与接口显隐Menus & input visibility

Mode Menu

主模式:解方程 / 分解 / 带分解回代 / 矩阵向量乘。Main mode: solve / factor / solve-with-factor / multiply.
默认Default: SOLVE → Linear System Solve · 全部All: Linear System Solve, Decompose, Solve with Decomposition, Multiply

Data Type Menu

未知量类型。Decompose 模式下节点会隐藏此菜单。Unknown type. Hidden in Decompose mode.
默认Default: FLOAT · 全部All: Float, Vector

Solver Class Menu

仅 Mode=Linear System Solve 时显示。Only when Mode = Linear System Solve.
默认Default: DIRECT · 全部All: Direct, Iterative

Direct Method Menu

仅 Mode=Solve 且 Solver Class=Direct(或 Decompose→Matrix Factor)。Solve+Direct, or Decompose→Matrix Factor.
默认Default: LLT · 全部All: LLT, LDLT, LU, QR

Iterative Method Menu

仅 Mode=Solve 且 Solver Class=Iterative。Only Solve + Iterative.
默认Default: CG · 全部All: GMRES, DGMRES, MINRES, CG, LSCG, BiCGSTAB, IDRS

Preconditioner Menu

仅 Iterative 求解时显示。Only with Iterative solver.
默认Default: DIAGONAL · 全部All: Identity, Diagonal, IncompleteLUT, IncompleteCholesky

Decompose Mode Menu

仅 Mode=Decompose:矩阵因式 或 特征分解。Only Mode=Decompose: matrix factor or eigen.
默认Default: MATRIX_FACTOR · 全部All: Matrix Factor, Eigen

Eigen Solver Menu

仅 Mode=Decompose 且 Decompose Mode=Eigen。带 Shift 的求解器才会显示 Shift 输入。Only Decompose→Eigen. *Shift* solvers show Shift input.
默认Default: SYM_EIGS · 全部All: GenEigsSolver, SymEigsSolver, GenEigsRealShiftSolver, SymEigsShiftSolver

Mode 下 Inputs / Outputs 显隐Visibility by Mode

ModeSub显示的 InputsInputs显示的 OutputsOutputs
Linear System SolveDirectA, b, Pinx
Linear System SolveIterativeA, b, Pin, Max Iterations, Tolerancex
DecomposeMatrix FactorADecomposition
DecomposeEigen(无 Shift)A, Pin, Num EigenpairsEigenvectors, Eigenvalues
DecomposeEigen + Shift 求解器A, Pin, Num Eigenpairs, ShiftEigenvectors, Eigenvalues
Solve with DecompositionA, b, Pin, Decompositionx
MultiplyA, xx

说明:Note: Num Eigenpairs 仅在only when Mode=Decompose + Decompose Mode=Eigen不是始终显示。not always visible.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeMeshLaplacian · GeometryNodeTree

Mesh Laplacian

功能Function

从 Mesh 构建稀疏拉普拉斯/扩散矩阵(Uniform/Cotangent 等),供 Linear Solver 使用。

Builds sparse Laplacian/diffusion matrix from Mesh for Linear Solver.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ModeMenu
Uniform 或 Cotangent 离散。Uniform or Cotangent.
显示条件Shown when: 始终显示always
MeshGeometry
输入网格。Input mesh.
显示条件Shown when: 始终显示 / always
Diffusion MatrixBool
是否构建扩散形式。Build diffusion form.
default=False
显示条件Shown when: 始终显示 / always
Diffusion CoefficientFloat
扩散系数。Diffusion coefficient.
default=1.0
显示条件Shown when: 始终显示 / always
Use MassBool
是否用质量矩阵。Include mass matrix.
default=False
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
MatrixBundle
稀疏矩阵 Bundle。Sparse matrix Bundle.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeObjectInfo · GeometryNodeTree

Object Info

功能Function

读取物体变换与几何;BIKINI 额外输出 Seed(稳定整数种子)。

Object transform/geometry; BIKINI adds Seed integer output.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ObjectObject
目标物体。Target object.
显示条件Shown when: 始终显示 / always
As InstanceBool
是否作为实例。Output as instance.
default=False
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
TransformMatrix
物体变换矩阵。Object transform.
LocationVector
位置。Location.
RotationRotation
旋转。Rotation.
ScaleVector
缩放。Scale.
SeedInt
BIKINI:稳定整数种子输出。BIKINI: stable integer Seed.
GeometryGeometry
物体几何。Object geometry.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeSelectElements · GeometryNodeTree

Select Elements

功能Function

交互选择几何元素。仅选中本节点时按 Enter 进入原生 Edit Mode,用 B/C/1/2/3/A 等编辑模式快捷键点选/框选;Esc 确认写回索引,RMB 取消。输出透传 Geometry + Selection(Bool 场)。Domain(点/边/面/样条)由编辑会话中的选择模式决定并写入内部存储,不是节点上给用户调的 Input/菜单参数。

Interactive element pick. With only this node selected, Enter → native Edit Mode (B/C/1/2/3/A…); Esc commits indices, RMB cancels. Outputs pass-through Geometry + Selection. Domain is set by edit-mode selectmode when confirming — not a user-facing Input menu.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
GeometryGeometry
输入:已实现的 Mesh 或 Curves(二选一,同时有会报错)。输出:透传同一几何。In: realized Mesh or Curves (not both). Out: pass-through geometry.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GeometryGeometry
输入:已实现的 Mesh 或 Curves(二选一,同时有会报错)。输出:透传同一几何。In: realized Mesh or Curves (not both). Out: pass-through geometry.
SelectionBool
Bool 场:Esc 确认后选中的元素为 true(domain 由编辑模式选择方式写入内部,非用户菜单)。Bool field after Esc; domain comes from edit-mode selectmode (internal), not a user menu.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeEditElements · GeometryNodeTree

Edit Elements

功能Function

编辑已选几何元素(与 Select Elements 配合的编辑工作流节点)。

Edit selected geometry elements (paired with Select Elements).

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
GeometryGeometry
待编辑几何。Geometry to edit.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GeometryGeometry
待编辑几何。Geometry to edit.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeHeatGeodesic · GeometryNodeTree

Heat Geodesic

功能Function

基于热方法在网格上计算测地距离场:从 Source 点集向外扩散。

Heat-method geodesic distance field from Source points on a mesh.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
SourceBool
测地距离源(点/选择)。Geodesic source points/selection.
default=False
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
DistanceFloat
测地距离场。Geodesic distance field.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeInstantMeshes · GeometryNodeTree

Instant Meshes

功能Function

Instant Meshes 各向同性重网格:Quad/Triangle 模式,按边长/面数/顶点数等目标控制分辨率。

Instant Meshes isotropic remesh: Quad/Triangle; targets edge length / face / vertex count.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
MeshGeometry
输入网格。Input mesh.
显示条件Shown when: 始终显示 / always
ModeMenu
Quad 或 Triangle 重网格。Quad or Triangle remesh.
显示条件Shown when: 始终显示 / always
TargetMenu
分辨率目标:Auto / Edge Length / Faces / Vertices。Resolution target mode.
显示条件Shown when: 始终显示 / always
Edge LengthFloatDistance
目标边长(Target=Edge Length)。Target edge length.
default=0.10000000149011612
显示条件Shown when: Target = Edge Length
Face CountInt
目标面数(Target=Faces)。Target face count.
default=1000
显示条件Shown when: Target = Faces
Vertex CountInt
目标顶点数(Target=Vertices)。Target vertex count.
default=1000
显示条件Shown when: Target = Vertices
Crease AngleFloatAngle
折痕角度阈值。Crease angle threshold.
default=0.5235987901687622
显示条件Shown when: 始终显示 / always
IterationsInt
求解迭代。Solver iterations.
default=6
显示条件Shown when: 始终显示 / always
Smooth IterationsInt
光顺迭代。Smoothing iterations.
default=2
显示条件Shown when: 始终显示 / always
ExtrinsicBool
是否使用外在度量。Use extrinsic metric.
default=True
显示条件Shown when: 始终显示 / always
Align BoundariesBool
对齐边界。Align to boundaries.
default=True
显示条件Shown when: 始终显示 / always
Pure QuadBool
纯四边(仅 Mode=Quad)。Pure quads (Mode=Quad only).
default=True
显示条件Shown when: Mode = Quad
DeterministicBool
确定性结果。Deterministic output.
default=True
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
MeshGeometry
输入网格。Input mesh.

菜单模式与接口显隐Menus & input visibility

Mode Menu

默认Default: Triangle · 全部All: Quad, Triangle

模式Mode此时显示的 InputsInputs shown
QuadMesh, Mode, Target, Edge Length, Face Count, Vertex Count, Crease Angle, Iterations, Smooth Iterations, Extrinsic, Align Boundaries, Pure Quad, Deterministic
TriangleMesh, Mode, Target, Edge Length, Face Count, Vertex Count, Crease Angle, Iterations, Smooth Iterations, Extrinsic, Align Boundaries, Deterministic

Target Menu

默认Default: Vertices · 全部All: Auto, Edge Length, Faces, Vertices

模式Mode此时显示的 InputsInputs shown
AutoMesh, Mode, Target, Crease Angle, Iterations, Smooth Iterations, Extrinsic, Align Boundaries, Deterministic, Pure Quad
Edge LengthMesh, Mode, Target, Crease Angle, Iterations, Smooth Iterations, Extrinsic, Align Boundaries, Deterministic, Edge Length
FacesMesh, Mode, Target, Crease Angle, Iterations, Smooth Iterations, Extrinsic, Align Boundaries, Deterministic, Face Count
VerticesMesh, Mode, Target, Crease Angle, Iterations, Smooth Iterations, Extrinsic, Align Boundaries, Deterministic, Vertex Count

另:Also: Pure Quad 仅当only when Mode = Quad

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeQuadWild · GeometryNodeTree

QuadWild

功能Function

QuadWild 四边重网格 / 场 / 布局流程(Mode 切换 Remesh、Field、Layout)。

QuadWild quad remesh / field / layout (Mode: Remesh, Field, Layout).

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
MeshGeometry
输入网格。Input mesh.
显示条件Shown when: 始终显示 / always
ModeMenu
Remesh / Field / Layout。Remesh / Field / Layout.
显示条件Shown when: 始终显示 / always
Sharp AngleFloatAngle
尖锐特征角度。Sharp feature angle.
default=0.6108652353286743
显示条件Shown when: 始终显示 / always
Remesh InputBool
是否先重网格输入。Remesh input first.
default=True
显示条件Shown when: 始终显示 / always
ScaleFloat
尺度。Scale.
default=1.0
显示条件Shown when: 始终显示 / always
AlphaFloat
Alpha 参数。Alpha parameter.
default=0.004999999888241291
显示条件Shown when: 始终显示 / always
Smooth OutputBool
输出光顺。Smooth output.
default=True
显示条件Shown when: 始终显示 / always
Attribute PrefixString
输出属性名前缀。Attribute name prefix.
default=qw_dir
显示条件Shown when: 始终显示 / always
Mark SeamsBool
标记缝线。Mark seams.
default=True
显示条件Shown when: 始终显示 / always
Boundary AttributeString
边界属性名。Boundary attribute name.
default=qw_layout_boundary
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
MeshGeometry
输入网格。Input mesh.

菜单模式与接口显隐Menus & input visibility

Mode Menu

默认Default: Layout · 全部All: Remesh, Field, Layout

模式Mode此时显示的 InputsInputs shown
RemeshMesh, Mode, Sharp Angle, Remesh Input, Scale, Alpha, Smooth Output, Attribute Prefix, Mark Seams, Boundary Attribute
FieldMesh, Mode, Sharp Angle, Remesh Input, Scale, Alpha, Smooth Output, Attribute Prefix, Mark Seams, Boundary Attribute
LayoutMesh, Mode, Sharp Angle, Remesh Input, Scale, Alpha, Smooth Output, Attribute Prefix, Mark Seams, Boundary Attribute

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeTriangleRemesh · GeometryNodeTree

Triangle Remesh

功能Function

三角形重网格:均匀或自适应边长,可保边界、贴合原表面。

Triangle remesh: uniform or adaptive edge length; optional boundary protect & surface project.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
MeshGeometry
输入网格。Input mesh.
显示条件Shown when: 始终显示 / always
ModeMenu
Uniform 或 Adaptive。Uniform or Adaptive.
显示条件Shown when: 始终显示 / always
Edge LengthFloatDistance
均匀目标边长。Uniform target edge length.
default=0.10000000149011612
显示条件Shown when: 始终显示 / always
Min Edge LengthFloatDistance
自适应最小边长。Adaptive min edge length.
default=0.05000000074505806
显示条件Shown when: 始终显示 / always
Max Edge LengthFloatDistance
自适应最大边长。Adaptive max edge length.
default=0.20000000298023224
显示条件Shown when: 始终显示 / always
Approximation ErrorFloatDistance
逼近误差。Approximation error.
default=0.009999999776482582
显示条件Shown when: 始终显示 / always
IterationsInt
迭代次数。Iterations.
default=10
显示条件Shown when: 始终显示 / always
Crease AngleFloatAngle
折痕角。Crease angle.
default=0.5235987901687622
显示条件Shown when: 始终显示 / always
Project to SurfaceBool
投影回原表面。Project to original surface.
default=True
显示条件Shown when: 始终显示 / always
Protect BoundariesBool
保护边界。Protect boundaries.
default=True
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
MeshGeometry
输入网格。Input mesh.

菜单模式与接口显隐Menus & input visibility

Mode Menu

默认Default: Adaptive · 全部All: Uniform, Adaptive

模式Mode此时显示的 InputsInputs shown
UniformMesh, Mode, Edge Length, Min Edge Length, Max Edge Length, Approximation Error, Iterations, Crease Angle, Project to Surface, Protect Boundaries
AdaptiveMesh, Mode, Edge Length, Min Edge Length, Max Edge Length, Approximation Error, Iterations, Crease Angle, Project to Surface, Protect Boundaries

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeVoronoiFracture · GeometryNodeTree

Voronoi Fracture

功能Function

用站点 Points 对 Geometry 做 Voronoi 破碎;Gap/Inside/Max Neighbors 控制裂缝与邻域。

Voronoi fracture of Geometry by site Points; Gap/Inside/Max Neighbors control cells.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
GeometryGeometry
被破碎几何。Geometry to fracture.
显示条件Shown when: 始终显示 / always
PointsGeometry
Voronoi 站点。Voronoi sites.
显示条件Shown when: 始终显示 / always
GapFloatDistance
单元间隙。Gap between cells.
default=0.0
显示条件Shown when: 始终显示 / always
InsideBool
是否只保留内部。Keep interior only.
default=True
显示条件Shown when: 始终显示 / always
Max NeighborsInt
最大邻居数上限。Max neighbor cap.
default=0
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GeometryGeometry
被破碎几何。Geometry to fracture.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeDelaunay3D · GeometryNodeTree

Delaunay 3D

功能Function

对 3D 点集做 Delaunay 四面体化,输出 Mesh(顶点=站点,边/面为 Delaunay 连接;含 site_index)。独立工具,不依赖 Voronoi Fracture 主路径。

3D Delaunay tetrahedralization → Mesh (sites + dual edges/faces; site_index). Standalone tool.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
PointsGeometry
3D 站点点云/网格点。3D site points.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
MeshGeometry
四面体化结果网格(含 site_index)。Tetrahedralized mesh (site_index).

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeWriteAtIndex · GeometryNodeTree

Write at Index

功能Function

场节点:按 Target Index 把 Value 原子写入目标域(可跨 Domain),冲突时用 Atomic Operator 归并。

Field write: scatter Value into target domain by Target Index; Atomic Operator merges collisions.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
Data TypeMenu
Value 类型:Float / Integer / Vector。Value type: Float/Int/Vector.
显示条件Shown when: 始终显示always
Source DomainMenu
求值 Target Index 与 Value 的域。Domain for evaluating index & value.
显示条件Shown when: 始终显示always
Target DomainMenu
写入目标域。Domain receiving writes.
显示条件Shown when: 始终显示always
Atomic OperatorMenu
多源写同一索引时:Sum / Min / Max / Mean。Merge rule on collision: Sum/Min/Max/Mean.
显示条件Shown when: 始终显示always
Target IndexInt
每个源元素映射的目标索引(越界忽略)。Target index per source element.
default=0
显示条件Shown when: 始终显示 / always
ValueFloat
要写入的场值;输出为归并后的目标域场。Value field; output is merged target-domain field.
default=0.0
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ValueFloat
要写入的场值;输出为归并后的目标域场。Value field; output is merged target-domain field.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeRBFInterpolate · GeometryNodeTree

RBF Interpolate

功能Function

从 Source 采样点上的 Value 拟合径向基(RBF)插值,使采样点精确还原 f(xᵢ)=vᵢ(解 Φw=v,非核加权平均);在 Sample Position 上求值输出 Value。菜单 Geometry → Sample。

Fits a radial-basis interpolant through Source sample Values so f(xᵢ)=vᵢ exactly (solves Φw=v, not NW kernel average); evaluates on Sample Position. Menu: Geometry → Sample.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
Data TypeMenu
Value 属性类型(节点头;有 socket 的 attribute type)。Value attribute type (node header; attribute types with sockets).
显示条件Shown when: 始终显示always
SourceGeometry
采样点几何(Mesh 顶点或 Point Cloud)。Sample points (Mesh verts or Point Cloud).
显示条件Shown when: 始终显示 / always
ValueField
采样点上的属性/场(evaluated_geometry_field)。Attribute/field on sample points (evaluated_geometry_field).
显示条件Shown when: 始终显示 / always
Sample PositionVector
求值位置(默认上下文 Position)。Evaluation positions (defaults to context Position).
default=Position
显示条件Shown when: 始终显示 / always
Kernel TypeMenu
径向基 φ(r),q=r/size。Kernel 面板。Radial basis φ(r), q=r/size. Kernel panel.
显示条件Shown when: 始终显示always
Kernel SizeFloat
核形状参数 / 支撑半径(Distance)。Shape parameter / support radius (Distance).
default=1.0
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ValueField
插值结果;在采样点上等于原值,别处平滑(RBF 薄膜)。Interpolated field; exact at samples, smooth elsewhere (RBF film).

菜单模式与接口显隐Menus & input visibility

Kernel Type Menu

默认Default: Gaussian · 全部All: Gaussian, Inverse Multiquadric, Linear, Cubic, Quintic, Wendland C2

Kernel Typeφ(q), q = r / size
Gaussianexp(−q²)
Inverse Multiquadric1 / √(1+q²)
Linearmax(0, 1−q)
Cubicmax(0, (1−q)³)
Quinticmax(0, (1−q)⁵)
Wendland C2q<1: (1−q)⁴(4q+1); else 0

限制Limits: n ≤ 4096(稠密 O(n³));n > 512 提示可能较慢。对角 +1e-8 正则。

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeMeshGraphColoring · GeometryNodeTree

Mesh Graph Coloring

功能Function

对网格图做顶点染色,写入属性 Name,输出 Color Count。

Graph-colors the mesh, stores attribute Name, outputs Color Count.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
MeshGeometry
输入网格。Input mesh.
显示条件Shown when: 始终显示 / always
NameString
写入的颜色属性名(点域整数色号)。Color attribute name (point domain).
default=color
显示条件Shown when: 始终显示 / always
AlgorithmMenu
染色算法菜单:Greedy / Greedy Random / Welsh–Powell / DSatur / RLF。Coloring algorithm menu.
显示条件Shown when: 始终显示 / always
SeedInt
仅 Greedy Random:随机置换顶点顺序的种子。其它算法不显示。Only for Greedy Random: seed for random vertex permutation. Hidden otherwise.
default=0
显示条件Shown when: Algorithm = Greedy Random

Outputs

名称Name用途 / 显示条件Purpose / visibility
MeshGeometry
输入网格。Input mesh.
Color CountInt
使用的颜色数。Number of colors used.

菜单模式与接口显隐Menus & input visibility

Algorithm Menu

默认Default: DSatur · 全部All: Greedy, Greedy Random, Welsh–Powell, DSatur, RLF

Algorithm显示的 InputsInputs shown
GreedyMesh, Name, Algorithm
Greedy RandomMesh, Name, Algorithm, Seed
Welsh–PowellMesh, Name, Algorithm
DSaturMesh, Name, Algorithm
RLFMesh, Name, Algorithm

Seed源码source usage_by_single_menu(GreedyRandom)仅 Greedy Random 显示。only when Algorithm = Greedy Random.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeTangentField · GeometryNodeTree

Tangent Field

功能Function

在网格上生成 N 路切向场,写入以 Prefix 命名的属性。

Builds N tangent directions on the mesh; stores attributes with Prefix.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
MeshGeometry
输入网格。Input mesh.
显示条件Shown when: 始终显示 / always
NInt
切向场路数。Number of tangent directions.
default=4
显示条件Shown when: 始终显示 / always
PrefixString
属性名前缀。Attribute prefix.
default=dir
显示条件Shown when: 始终显示 / always
NormalizeBool
是否单位化方向。Normalize directions.
default=True
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
MeshGeometry
输入网格。Input mesh.
DirectionsInt
方向场输出。Direction field output.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeMeshGradient · GeometryNodeTree

Gradient

功能Function

网格顶点上的标量场 Value 求每面梯度(首三角线性拟合)。勿与官方 Grid Gradient 混淆。输出 Gradient 为面域向量场,可适配其它域。

Per-face gradient of a scalar field defined on mesh vertices (linear fit on first triangle of each face). Not official Grid Gradient. Gradient is face-domain; may adapt to other domains.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ValueFloat
定义在网格顶点上的标量场。Scalar field on mesh vertices.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GradientVector
每面梯度向量(优先 Face 域)。Per-face gradient vector (preferred Face domain).

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeMeshDivergence · GeometryNodeTree

Divergence

功能Function

对网格向量场求每顶点离散散度(三角上线性 FEM:∂Vx/∂x+∂Vy/∂y+∂Vz/∂z,面积加权)。Vector 在顶点求值。勿与官方 Grid Divergence 混淆。

Per-vertex discrete divergence of a mesh vector field (linear FEM on triangles; area-weighted). Vector evaluated on vertices. Not official Grid Divergence.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
VectorVector
网格上的向量场(顶点求值;面域属性会插值到点)。Vector field on mesh (eval on verts; face attrs interpolate to points).
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
DivergenceFloat
每顶点散度标量(优先 Point 域)。Per-vertex divergence scalar (preferred Point domain).

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

GeometryNodeCurveIntersections · GeometryNodeTree

Curve Intersections

功能Function

计算曲线交点并输出点云及相关属性。Mode:Curve(3D 曲线互交)/ Curve Project(投影后互交)/ Plane(与平面)/ Surface(与网格表面)。Paired Data Mode 仅在 Curve/Curve Project 下出现;Full Data 时输出配对字段。

Curve intersections → point cloud + fields. Mode: Curve / Curve Project / Plane / Surface. Paired Data Mode only for Curve modes; Full Data enables pair outputs.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ModeMenu
求交模式:Curve / Curve Project / Plane / Surface。Intersection mode: Curve / Curve Project / Plane / Surface.
显示条件Shown when: 始终显示 / always
Paired Data ModeMenu
Points Only 只交点;Full Data 另输出配对位置/方向/ID。仅 Mode=Curve 或 Curve Project 时显示。Points Only vs Full Data (pair fields). Only for Curve / Curve Project.
显示条件Shown when: Mode ∈ {Curve, Curve Project}
CurveGeometry
输入曲线几何。Input curve geometry.
显示条件Shown when: 始终显示 / always
MeshGeometry
表面网格(仅 Mode=Surface)。Surface mesh (Mode=Surface only).
显示条件Shown when: Mode = Surface
Self IntersectionsBool
是否包含自交(Curve / Curve Project)。Include self-intersections (Curve modes).
default=False
显示条件Shown when: Mode ∈ {Curve, Curve Project}
All IntersectionsBool
是否包含全部非自交交点(Curve / Curve Project)。Include all non-self intersections (Curve modes).
default=True
显示条件Shown when: Mode ∈ {Curve, Curve Project}
DistanceFloatDistance
交点之间的最大距离阈值(Curve / Curve Project)。Max distance between intersections (Curve modes).
default=0.0
显示条件Shown when: Mode ∈ {Curve, Curve Project}
DirectionVector
输入:平面/正交投影方向(Plane、Curve Project)。输出:交点处曲线方向(Project 模式为投影后方向)。In: plane/ortho direction (Plane, Curve Project). Out: curve direction at hit (projected in Project mode).
default=[0.0, 0.0, 1.0]
显示条件Shown when: Mode ∈ {Plane, Curve Project}
CenterVector
平面中心(仅 Mode=Plane)。Plane center (Mode=Plane only).
default=[0.0, 0.0, 0.0]
显示条件Shown when: Mode = Plane
Min AngleFloatAngle
交点最短夹角下限(始终显示)。Minimum shortest intersection angle (always).
default=0.0
显示条件Shown when: 始终显示 / always
Max AngleFloatAngle
交点最短夹角上限(始终显示,默认 π/2)。Maximum shortest intersection angle (always, default π/2).
default=1.5707963705062866
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
PointsGeometry
交点点云。Intersection point cloud.
Curve IndexInt
交点所属曲线索引(Full Data 或 Plane/Surface 时可用)。Curve index field (Full Data or Plane/Surface).
显示条件Shown when: Paired Data Mode = Full Data,或 Mode ∈ {Plane, Surface}
DirectionVector
输入:平面/正交投影方向(Plane、Curve Project)。输出:交点处曲线方向(Project 模式为投影后方向)。In: plane/ortho direction (Plane, Curve Project). Out: curve direction at hit (projected in Project mode).
显示条件Shown when: Paired Data Mode = Full Data,或 Mode ∈ {Plane, Surface}
FactorFloat
样条总长比例因子。Fraction of spline length.
显示条件Shown when: Paired Data Mode = Full Data,或 Mode ∈ {Plane, Surface}
LengthFloat
沿样条弧长。Distance along spline.
显示条件Shown when: Paired Data Mode = Full Data,或 Mode ∈ {Plane, Surface}
NormalVector
表面法线(Mode=Surface 时显示)。Surface normal (Mode=Surface).
显示条件Shown when: Mode = Surface
Pair PositionVector
配对交点位置(Full Data)。Opposing pair position.
显示条件Shown when: Paired Data Mode = Full Data
Pair DirectionVector
配对交点方向(Full Data)。Opposing pair direction.
显示条件Shown when: Paired Data Mode = Full Data
PairBool
是否为配对交点之一(Full Data)。Is one of a matching pair.
显示条件Shown when: Paired Data Mode = Full Data
Pair IDInt
配对唯一 ID(Full Data)。Unique pair ID.
显示条件Shown when: Paired Data Mode = Full Data

菜单模式与接口显隐Menus & input visibility

Mode Menu

默认Default: Curve · Curve / Curve Project / Plane / Surface

Mode额外显示的 InputsExtra inputs备注Notes
CurvePaired Data Mode, Self Intersections, All Intersections, Distance3D 曲线–曲线求交
Curve ProjectPaired Data Mode, Self Intersections, All Intersections, Distance, Direction投影到正交平面后求交;Direction=投影平面法向
PlaneDirection, Center曲线与平面求交
SurfaceMesh曲线与网格表面求交

始终显示Always: Mode, Curve, Min Angle, Max Angle

Paired Data Mode Menu

仅当Only when Mode ∈ {Curve, Curve Project}默认Default: Points Only

Paired Data Mode额外 OutputsExtra outputs
Points Only
Full DataPair Position, Pair Direction, Pair, Pair ID;且 Curve Index / Direction / Factor / Length 等字段输出可用

输出Outputs: Normal → Mode=Surface;Curve Index/Direction/Factor/Length → Full Data 或 Mode∈{Plane,Surface}(源码 usage_inference)。

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

NodeExpression · GeometryNodeTree

Expression

功能Function

表达式节点:字符串 Expression + 可扩展输入项;求值得到输出。支持自动补全(见 Notes)。类型 id 为 NodeExpression。

Expression string + extendable inputs → result. Autocomplete available. Type id: NodeExpression.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ExpressionString
表达式字符串(输入为源码;输出为求值结果类型随式子)。Expression string (in) / evaluated result (out).
显示条件Shown when: 始终显示 / always
(动态扩展)(dynamic extend)Virtual
拖线或侧栏添加自定义输入项Drag or sidebar to add custom inputs
always
(动态扩展)(dynamic extend)Virtual
拖线或侧栏添加自定义输入项Drag or sidebar to add custom inputs
always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ExpressionColor
表达式字符串(输入为源码;输出为求值结果类型随式子)。Expression string (in) / evaluated result (out).

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeImportPoints · ImageNodeTree

Import Points

功能Function

嵌套 Geometry Nodes 树生成点云;双击进入编辑。输出 Points 及 rotation/size/id 等属性约定。

Nested GN tree → point cloud. Double-click to edit. Points with rotation/size/id conventions.

Inputs

Outputs

名称Name用途 / 显示条件Purpose / visibility
PointsGeometry
嵌套 GN 生成的点几何。Points from nested GN.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodePointStamp · ImageNodeTree

Point Stamp

功能Function

按点属性把多张 Stamp 纹理盖到 UV 平面:id 选纹理,rotation/size 控制朝向与尺寸。

Stamp multi textures at points using id/rotation/size; outputs Color + Bundle.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
PointsGeometry
点几何(含 rotation/size/id)。Points with rotation/size/id.
显示条件Shown when: 始终显示 / always
StampColor
多路 Stamp 纹理(multi-input)。Multi-input stamp textures.
default=[0.800000011920929, 0.800000011920929, 0.800000011920929, 1.0]
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ColorColor
盖章合成的颜色图。Stamped color image.
BundleBundle
点属性 Bundle 签名。Point attribute Bundle.
radiusFloat
sizeVector2D
idInt
alphaFloat

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeNormalToHeight · ImageNodeTree

Normal to Height

功能Function

法线贴图 → 高度图(积分/重建);Scale/Invert 调节。

Normal map → height map; Scale/Invert.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
NormalColor
输入法线。Input normal.
default=[0.5, 0.5, 1.0, 1.0]
显示条件Shown when: 始终显示 / always
ScaleFloat
高度尺度。Height scale.
default=1.0
显示条件Shown when: 始终显示 / always
InvertBool
反转。Invert.
default=False
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
HeightColor
输出高度。Output height.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeHeightToNormal · ImageNodeTree

Height to Normal

功能Function

高度图 → 法线贴图;Scale/Invert 调节。

Height map → normal map; Scale/Invert.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
HeightColor
输入高度。Input height.
default=[0.5, 0.5, 0.5, 1.0]
显示条件Shown when: 始终显示 / always
ScaleFloat
法线强度。Normal strength.
default=1.0
显示条件Shown when: 始终显示 / always
InvertBool
反转。Invert.
default=False
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
NormalColor
输出法线。Output normal.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeBakeImage · ImageNodeTree

Bake Image

功能Function

把求值后的图像写出到磁盘。仅点击节点体 Bake 按钮时写盘(不在每次树求值时写出)。节点体菜单:Format(PNG/JPEG/OpenEXR/…)、Color Space(默认 Auto);接口 Path / Prefix + 可扩展多路 Image(socket 名=文件名主体)。

Write evaluated images to disk only when pressing Bake (not every cook). Node-body: Format + Color Space; sockets Path/Prefix + extendable Image slots (name = filename stem).

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
BakeOperator
节点体上的 Bake 按钮(node.image_process_bake)。仅点击时写盘,不在每次 cook 时写出。Bake button on node body; writes disk only when pressed, not on every cook.
显示条件Shown when: 始终显示 / always
FormatMenu
输出图片格式(节点体菜单,非 socket)。Output image format (node-body menu, not a socket).
显示条件Shown when: 始终显示 / always
Color SpaceMenu
写出颜色空间。默认 Auto(空存储 / RNA 默认 AUTO);界面从颜色管理列表选,与 Blender 图像保存一致。Output color space; default Auto. Picked from color management list.
显示条件Shown when: 始终显示 / always
PathStringFilePath
输出目录。// 相对已保存 .blend(如 //textures/);未保存 blend 不会回退到 exe 目录;也可绝对路径。Output directory. // relative to saved .blend; absolute path allowed.
default=//
显示条件Shown when: 始终显示 / always
PrefixString
可选文件名前缀,加在各 Image 槽名称前(如 shot_ + Color → shot_Color.png)。Optional prefix before each image item name.
显示条件Shown when: 始终显示 / always
ImageColor
要烘焙的图像。可用扩展槽添加多路;socket 名称即输出文件名主体(加 Prefix + 扩展名)。Image to bake; extend for more. Socket name = filename stem (+ Prefix + ext).
default=[0.0, 0.0, 0.0, 1.0]
显示条件Shown when: 始终显示 / always
(动态扩展)(dynamic extend)Virtual
拖线或侧栏添加自定义输入项Drag or sidebar to add custom inputs
always

Outputs

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeFileOutput · ImageNodeTree

Image Output

功能Function

GPU TE 图像输出节点:命名输出 Image 供查看/下游。

GPU TE image output with Name for display/downstream.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ImageColor
输出图像。Image to output.
default=[0.0, 0.0, 0.0, 1.0]
显示条件Shown when: 始终显示 / always
NameString
输出名称(编辑器内标识)。Output name in editor.
default=GPU Texture Editor Output
显示条件Shown when: 始终显示 / always

Outputs

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeGradient · ImageNodeTree

Gradient

功能Function

对标量/彩色图像求空间梯度,输出 Gradient 向量。

Spatial gradient of image → Gradient vector.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ImageColor
输入标量/彩色图。Input image.
default=[1.0, 1.0, 1.0, 1.0]
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
GradientVector
梯度向量。Gradient vector.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeDivergence · ImageNodeTree

Divergence

功能Function

对二维向量场求散度 ∇·V,输出标量 Divergence 图像。

Divergence ∇·V of a 2D vector field → scalar image.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
VectorVector
输入向量场(通常 xy)。Input vector field.
default=[0.0, 0.0, 0.0]
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
DivergenceFloat
散度标量图。Scalar divergence.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeFluidSimInput · ImageNodeTree

Fluid Simulation Input

功能Function

流体模拟区输入端:传入/回传速度、温度、散度、碰撞等场。

Fluid sim zone input: velocity/temperature/divergence/collision fields.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
VelocityVectorXYZ2D
速度场。Velocity field.
default=[0.0, 0.0]
显示条件Shown when: 始终显示 / always
TemperatureFloat
温度场。Temperature.
default=0.0
显示条件Shown when: 始终显示 / always
DivergenceFloat
散度场。Divergence.
default=0.0
显示条件Shown when: 始终显示 / always
Collision MaskFloat
碰撞遮罩。Collision mask.
default=0.0
显示条件Shown when: 始终显示 / always
Collider VelocityVectorXYZ2D
碰撞体速度。Collider velocity.
default=[0.0, 0.0]
显示条件Shown when: 始终显示 / always
Air MaskFloat
空气遮罩。Air mask.
default=0.0
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
Delta TimeFloat
时间步长。Time step.
VelocityVector2D
速度场。Velocity field.
TemperatureFloat
温度场。Temperature.
DivergenceFloat
散度场。Divergence.
Collision MaskFloat
碰撞遮罩。Collision mask.
Collider VelocityVector2D
碰撞体速度。Collider velocity.
Air MaskFloat
空气遮罩。Air mask.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeFluidSimOutput · ImageNodeTree

Fluid Simulation Output

功能Function

流体模拟区输出端:汇总模拟后的 Color 与各物理场。

Fluid sim zone output: Color and physics fields after step.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ColorColor
模拟输出颜色。Sim color.
default=[0.0, 0.0, 0.0, 1.0]
显示条件Shown when: 始终显示 / always
(动态扩展)(dynamic extend)Virtual
拖线或侧栏添加自定义输入项Drag or sidebar to add custom inputs
always
VelocityVectorXYZ2D
速度场。Velocity field.
default=[0.0, 0.0]
显示条件Shown when: 始终显示 / always
TemperatureFloat
温度场。Temperature.
default=0.0
显示条件Shown when: 始终显示 / always
DivergenceFloat
散度场。Divergence.
default=0.0
显示条件Shown when: 始终显示 / always
Collision MaskFloat
碰撞遮罩。Collision mask.
default=0.0
显示条件Shown when: 始终显示 / always
Collider VelocityVectorXYZ2D
碰撞体速度。Collider velocity.
default=[0.0, 0.0]
显示条件Shown when: 始终显示 / always
Air MaskFloat
空气遮罩。Air mask.
default=0.0
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ColorColor
模拟输出颜色。Sim color.
VelocityVector2D
速度场。Velocity field.
TemperatureFloat
温度场。Temperature.
DivergenceFloat
散度场。Divergence.
Collision MaskFloat
碰撞遮罩。Collision mask.
Collider VelocityVector2D
碰撞体速度。Collider velocity.
Air MaskFloat
空气遮罩。Air mask.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeRasterizeGeometry · ImageNodeTree

Rasterize Geometry

功能Function

把几何/物体光栅化到图像域(世界空间或 UV),输出 Position/Normal/Alpha 与属性通道。

Rasterize geometry/object to image (world or UV); Position/Normal/Alpha + attributes.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ModeMenu
World Space 或 UV Space。World or UV space.
显示条件Shown when: 始终显示 / always
ObjectObject
要光栅化的物体。Object to rasterize.
显示条件Shown when: 始终显示 / always
Ray OriginVectorTranslation
射线原点(相关模式)。Ray origin.
default=[0.0, 0.0, 0.0]
显示条件Shown when: 始终显示 / always
Ray DirectionVector
射线方向。Ray direction.
default=[0.0, 0.0, 1.0]
显示条件Shown when: 始终显示 / always
SizeFloat
输出尺寸相关。Size related.
default=2.0
显示条件Shown when: 始终显示 / always
UV MapString
UV 属性名。UV map name.
显示条件Shown when: 始终显示 / always
AttributesString
要光栅化的属性。Attributes to rasterize.
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
PositionVector
光栅化位置。Rasterized position.
NormalVector
光栅化法线。Rasterized normal.
AlphaFloat
覆盖 alpha。Coverage alpha.
AttributesBundle
要光栅化的属性。Attributes to rasterize.

菜单模式与接口显隐Menus & input visibility

Mode Menu

默认Default: UV Space · 全部All: World Space, UV Space

模式Mode此时显示的 InputsInputs shown
World SpaceMode, Object, Ray Origin, Ray Direction, Size, UV Map, Attributes
UV SpaceMode, Object, Ray Origin, Ray Direction, Size, UV Map, Attributes

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeSampleAtPixel · ImageNodeTree

Sample at Pixel

功能Function

在整数像素坐标 Pixel 处采样 Image,输出 Value。

Sample Image at integer Pixel → Value.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ImageColor
被采样图像。Image to sample.
default=[0.0, 0.0, 0.0, 1.0]
显示条件Shown when: 始终显示 / always
PixelVectorPixel2D
整数像素坐标。Integer pixel coord.
default=[0.0, 0.0]
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ValueColor
采样值。Sampled value.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeWriteAtPixel · ImageNodeTree

Write at Pixel

功能Function

向像素 Pixel 写入 Value;多源冲突时用 Atomic Operator 归并。

Write Value at Pixel; Atomic Operator merges concurrent writes.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
Atomic OperatorMenu
多写冲突归并算子。Merge op for concurrent writes.
显示条件Shown when: 始终显示 / always
PixelVectorPixel2D
写入像素坐标。Pixel to write.
default=[0.0, 0.0]
显示条件Shown when: 始终显示 / always
ValueColor
写入/输出值。Value written / result.
default=[1.0, 1.0, 1.0, 1.0]
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ValueColor
写入/输出值。Value written / result.

菜单模式与接口显隐Menus & input visibility

Atomic Operator Menu

默认Default: Mean · 全部All: Sum, Min, Max, Mean

模式Mode此时显示的 InputsInputs shown
SumAtomic Operator, Pixel, Value
MinAtomic Operator, Pixel, Value
MaxAtomic Operator, Pixel, Value
MeanAtomic Operator, Pixel, Value

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodePaint · ImageNodeTree

Paint

功能Function

在 GPU Texture Editor 内交互绘制,输出 Color 与 Alpha。

Interactive paint in GPU TE; outputs Color and Alpha.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ColorColor
画布颜色输入/输出。Canvas color in/out.
default=[0.0, 0.0, 0.0, 1.0]
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ColorColor
画布颜色输入/输出。Canvas color in/out.
AlphaFloat
绘制 alpha。Paint alpha.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeHistogram · ImageNodeTree

Histogram

功能Function

直方图/色阶类处理:按通道拉伸或裁剪色调映射。

Histogram / levels-style remap by channel.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ColorColor
输入图像。Input image.
default=[0.0, 0.0, 0.0, 1.0]
显示条件Shown when: 始终显示 / always
ChannelMenu
RGB / 单通道 / Luma。RGB / single / Luma.
显示条件Shown when: 始终显示 / always
AutoBool
自动色阶。Auto levels.
default=False
显示条件Shown when: 始终显示 / always
ClipFloatFactor
裁剪比例。Clip amount.
default=0.0010000000474974513
显示条件Shown when: 始终显示 / always
Output BlackFloatFactor
输出黑点。Output black.
default=0.0
显示条件Shown when: 始终显示 / always
Output WhiteFloatFactor
输出白点。Output white.
default=1.0
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ColorColor
输入图像。Input image.

菜单模式与接口显隐Menus & input visibility

Channel Menu

默认Default: Luma · 全部All: RGB, Red, Green, Blue, Luma

模式Mode此时显示的 InputsInputs shown
RGBColor, Channel, Auto, Clip, Output Black, Output White
RedColor, Channel, Auto, Clip, Output Black, Output White
GreenColor, Channel, Auto, Clip, Output Black, Output White
BlueColor, Channel, Auto, Clip, Output Black, Output White
LumaColor, Channel, Auto, Clip, Output Black, Output White

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeSDFShape · ImageNodeTree

SDF Shape

功能Function

解析 SDF 基元(球、盒、环等 Shape 菜单),输出有符号距离。

Analytic SDF primitives (Shape menu) → signed distance.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ShapeMenu
SDF 基元类型菜单。SDF primitive type.
显示条件Shown when: always
VectorVector
采样坐标。Sample position.
default=[0.0, 0.0, 0.0]
显示条件Shown when: 始终显示 / always
RadiusFloat
半径。Radius.
default=0.4000000059604645
显示条件Shown when: Shape ∈ (35 种形状,见下表)
SizeVector
盒/尺寸。Size.
default=[0.4000000059604645, 0.30000001192092896, 0.25]
显示条件Shown when: Shape ∈ (16 种形状,见下表)
HeightFloat
高度。Height.
default=0.800000011920929
显示条件Shown when: Shape ∈ (19 种形状,见下表)
Minor RadiusFloat
次半径(环等)。Minor radius.
default=0.11999999731779099
显示条件Shown when: Shape = Torus (3D) / Capped Torus (3D) / Link (3D) / Death Star (3D) / Moon (2D)
RoundnessFloat
圆角。Roundness.
default=0.07999999821186066
显示条件Shown when: Shape = Round Box (3D) / Box Frame (3D) / Rounded Cylinder (3D) / Rhombus (3D) / Rounded Box (2D)
Top RadiusFloat
顶部半径。Top radius.
default=0.05000000074505806
显示条件Shown when: Shape = Capped Cone (3D) / Round Cone (3D) / Trapezoid (2D) / Uneven Capsule (2D)
OffsetFloat
偏移。Offset.
default=0.0
显示条件Shown when: Shape = Plane (3D)
Point AVector
控制点 A。Control point A.
default=[-0.5, 0.0, 0.0]
显示条件Shown when: Shape = Segment (2D) / Triangle (2D) / Oriented Box (2D)
Point BVector
控制点 B。Control point B.
default=[0.5, 0.0, 0.0]
显示条件Shown when: Shape = Segment (2D) / Triangle (2D) / Oriented Box (2D)
Point CVector
控制点 C。Control point C.
default=[0.0, 0.5, 0.0]
显示条件Shown when: Shape = Triangle (2D)
AngleFloat
角度。Angle.
default=1.0
显示条件Shown when: Shape = Capped Torus (3D) / Cone (3D) / Solid Angle (3D) / Infinite Cone (3D) / Pie (2D) / Arc (2D) / Ring (2D) / Horseshoe (2D)
ThicknessFloat
厚度。Thickness.
default=0.10000000149011612
显示条件Shown when: Shape = Cut Hollow Sphere (3D) / Arc (2D) / Ring (2D) / Horseshoe (2D) / Cross (2D) / Rounded X (2D) / Oriented Box (2D)
CountFloat
重复/段数。Count.
default=5.0
显示条件Shown when: Shape = Star (2D) / Stairs (2D)
FactorFloat
混合因子。Factor.
default=3.0
显示条件Shown when: Shape = Death Star (3D) / Chamfer Box (2D) / Parallelogram (2D) / Star (2D) / Vesica (2D) / Moon (2D)

Outputs

名称Name用途 / 显示条件Purpose / visibility
DistanceFloat
有符号距离。Signed distance.

菜单模式与接口显隐Menus & input visibility

Shape Menu

默认Default: Sphere (3D) · 58 shapes

Input显示于哪些 ShapeVisible for shapes
Angle8 shapes: Capped Torus (3D), Cone (3D), Solid Angle (3D), Infinite Cone (3D), Pie (2D)
CountStar (2D), Stairs (2D)
FactorDeath Star (3D), Chamfer Box (2D), Parallelogram (2D), Star (2D), Vesica (2D), Moon (2D)
Height19 shapes: Capsule (3D), Capped Cylinder (3D), Capped Cone (3D), Hex Prism (3D), Pyramid (3D)
Minor RadiusTorus (3D), Capped Torus (3D), Link (3D), Death Star (3D), Moon (2D)
OffsetPlane (3D)
Point ASegment (2D), Triangle (2D), Oriented Box (2D)
Point BSegment (2D), Triangle (2D), Oriented Box (2D)
Point CTriangle (2D)
Radius35 shapes: Sphere (3D), Torus (3D), Capsule (3D), Capped Cylinder (3D), Capped Cone (3D)
RoundnessRound Box (3D), Box Frame (3D), Rounded Cylinder (3D), Rhombus (3D), Rounded Box (2D)
Size16 shapes: Box (3D), Round Box (3D), Box Frame (3D), Rhombus (3D), Ellipsoid (3D)
Thickness7 shapes: Cut Hollow Sphere (3D), Arc (2D), Ring (2D), Horseshoe (2D), Cross (2D)
Top RadiusCapped Cone (3D), Round Cone (3D), Trapezoid (2D), Uneven Capsule (2D)
Vector全部形状all shapes

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ImageNodeFractalPrimitive · ImageNodeTree

Fractal Primitive

功能Function

分形原语(Mandelbrot/Julia 等):输出 Color 与 Distance 估计。

Fractal primitive (Mandelbrot/Julia…) → Color + Distance estimate.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
FractalMenu
Mandelbrot / Julia。Mandelbrot / Julia.
显示条件Shown when: 始终显示always
VectorVector
采样坐标。Sample position.
default=[0.0, 0.0, 0.0]
显示条件Shown when: 始终显示 / always
PowerFloat
幂次。Power.
default=2.0
显示条件Shown when: 始终显示 / always
IterationsFloat
最大迭代。Max iterations.
default=64.0
显示条件Shown when: 始终显示 / always
BailoutFloat
逃逸半径。Bailout radius.
default=4.0
显示条件Shown when: 始终显示 / always
Julia CVector
Julia 常数。Julia constant.
default=[-0.800000011920929, 0.15600000321865082, 0.0]
显示条件Shown when: Fractal = Julia
ScaleFloat
缩放。Scale.
default=1.5
显示条件Shown when: 始终显示 / always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ColorColor
分形着色。Fractal color.
DistanceFloat
距离估计。Distance estimate.

菜单模式与接口显隐Menus & input visibility

Fractal Menu

默认Default: MANDELBROT · 全部All: Mandelbrot, Julia

Mode显示的 InputsInputs shown
MandelbrotVector, Power, Iterations, Bailout, Scale
JuliaVector, Power, Iterations, Bailout, Julia C, Scale

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

CompositorNodeImageProcess · CompositorNodeTree

GPU Texture Editor(合成器节点)

功能Function

这是合成器(Compositor)节点,不是 GPU Texture Editor 编辑器里的节点。在合成树中选择一个 ImageNodeTree(GPU Texture Editor 节点组),合成时嵌套求值该组;本节点上的 Inputs/Outputs 随所选组的 Group Input / Group Output 接口同步。节点体:node_tree 数据块选择器。

A Compositor node (not a node inside the GPU Texture Editor). Pick an ImageNodeTree group; compositor evaluates that group nested. Socket layout mirrors the group's Group Input/Output. Body: node_tree selector.

所属树:Tree: CompositorNodeTree · 合成器 Add 菜单添加,不是 Image Process 编辑器内的节点。Added in Compositor, not inside Image Process editor.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
Node TreeData-Block
合成器节点体上的选择器:指定要嵌套求值的 ImageNodeTree(GPU Texture Editor 节点组)。不是 GTE 编辑器内部节点。Compositor node-body: ImageNodeTree group to evaluate. Not a node inside the GTE editor.
显示条件Shown when: 始终显示 / always
(动态接口)(dynamic IO)Group
Inputs/Outputs 随所选组的 Group Input / Group Output 自动同步(与节点组节点相同机制)。未选组时本 dump 下为空。Sockets mirror the selected group interface; empty until a group is set.
always

Outputs

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

NodeSocketImage · GeometryNodeImageTexture · ShaderNodeTree

Image Socket(着色器)

功能Function

着色器节点树支持 SOCK_IMAGE 图像数据块接口:可在材质节点组上声明 NodeSocketImage 输入,从组外传入贴图;菜单 Texture → Image Texture 使用 Geometry 同款节点(带 Image / Vector / Frame),inline 阶段替换为 legacy ShaderNodeTexImage,Cycles / EEVEE 等走原有 TexImage 路径。与 GPU Texture Editor(Image Process)无关。

Shader trees accept SOCK_IMAGE: group interfaces can expose NodeSocketImage; Add → Texture → Image Texture uses the Geometry-style node (Image / Vector / Frame), inlined to legacy ShaderNodeTexImage for Cycles / EEVEE. Unrelated to GPU Texture Editor (Image Process).

说明Overview

  • 组接口:Shader 组可增加 Image 类型输入;包组后组节点出现 Image 口,贴图可从外部传入。
  • 菜单:Add → Texture → Image Texture = GeometryNodeImageTexture;另保留 Image Texture (legacy) = ShaderNodeTexImage
  • 拖图:向材质节点编辑器拖入图像 → 添加 Geo Image Texture(World 仍为 Environment)。
  • 求值shader_nodes_inline 将 Geo Image Texture 转为 legacy TexImage(拷贝插值 / 扩展 / 帧偏移)。
  • 单值约束:Image 与 Frame 必须是 single value;连场会报 must be a single value。
  • 非 HLSLShaderNodeHLSL 的可扩展参数不含 Image 类型(见 HLSL)。

Notes:Blender_Shader_Image_Socket_PR151575_2026-08-04.md(PR #151575 本地移植)

  • Group interface — Image input type on shader groups; outer group node exposes Image socket.
  • Menu — Image Texture = GeometryNodeImageTexture; legacy = ShaderNodeTexImage.
  • Drag-drop — drop image into material editor → Geo Image Texture (World stays Environment).
  • Eval — inliner rewrites to legacy TexImage (interpolation / extension / frame offset).
  • Single value — Image and Frame must be singles.
  • Not HLSL — HLSL extendable params do not include Image type.

Image Texture(材质内)Inputs

名称Name用途 / 显示条件Purpose / visibility
ImageImage
图像数据块(单值;可来自组接口 Image socket)。Image data-block (single value; may come from group Image socket).
显示条件Shown when: 始终显示 / always
VectorVector
采样坐标(可连线)。Sample coordinates (linkable).
显示条件Shown when: 始终显示 / always
FrameInt
序列/电影帧偏移(单值)。EEVEE 对 Frame 支持可能不完整(上游 WIP)。Sequence/movie frame offset (single). EEVEE Frame support may be incomplete (upstream WIP).
显示条件Shown when: 始终显示 / always

Image Texture(材质内)Outputs

名称Name用途 / 显示条件Purpose / visibility
ColorColor
采样颜色(RGBA)。Sampled color (RGBA).
AlphaFloat
Alpha 通道。Alpha channel.

来自 Achieve List「着色器 · image socket」+ Notes。socket/管线能力页,非 HLSL 参数。

From Achieve List Shaders · image socket + Notes. Socket/pipeline feature page, not an HLSL param.

ShaderNodeSDFShape · ShaderNodeTree

SDF Shape

功能Function

着色器侧解析 SDF 基元,输出 Distance(与 Image 版同类 Shape 菜单)。

Shader-side analytic SDF primitives → Distance.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
ShapeMenu
SDF 基元类型菜单。SDF primitive type.
显示条件Shown when: always
VectorVector
着色坐标。Shading position.
default=[0.0, 0.0, 0.0]
显示条件Shown when: 始终显示 / always
ScaleFloat
整体缩放。Overall scale.
default=1.0
显示条件Shown when: 始终显示 / always
RadiusFloat
半径。Radius.
default=0.5
显示条件Shown when: Shape ∈ (35 种形状,见下表)
SizeVector
盒/尺寸。Size.
default=[0.5, 0.5, 0.5]
显示条件Shown when: Shape ∈ (16 种形状,见下表)
HeightFloat
高度。Height.
default=1.0
显示条件Shown when: Shape ∈ (19 种形状,见下表)
Minor RadiusFloat
次半径(环等)。Minor radius.
default=0.15000000596046448
显示条件Shown when: Shape = Torus (3D) / Capped Torus (3D) / Link (3D) / Death Star (3D) / Moon (2D)
RoundnessFloat
圆角。Roundness.
default=0.10000000149011612
显示条件Shown when: Shape = Round Box (3D) / Box Frame (3D) / Rounded Cylinder (3D) / Rhombus (3D) / Rounded Box (2D)
Top RadiusFloat
顶部半径。Top radius.
default=0.05000000074505806
显示条件Shown when: Shape = Capped Cone (3D) / Round Cone (3D) / Trapezoid (2D) / Uneven Capsule (2D)
OffsetFloat
偏移。Offset.
default=0.0
显示条件Shown when: Shape = Plane (3D)
Point AVector
控制点 A。Control point A.
default=[-0.5, 0.0, 0.0]
显示条件Shown when: Shape = Segment (2D) / Triangle (2D) / Oriented Box (2D)
Point BVector
控制点 B。Control point B.
default=[0.5, 0.0, 0.0]
显示条件Shown when: Shape = Segment (2D) / Triangle (2D) / Oriented Box (2D)
Point CVector
控制点 C。Control point C.
default=[0.0, 0.5, 0.0]
显示条件Shown when: Shape = Triangle (2D)
AngleFloat
角度。Angle.
default=1.0
显示条件Shown when: Shape = Capped Torus (3D) / Cone (3D) / Solid Angle (3D) / Infinite Cone (3D) / Pie (2D) / Arc (2D) / Ring (2D) / Horseshoe (2D)
ThicknessFloat
厚度。Thickness.
default=0.10000000149011612
显示条件Shown when: Shape = Cut Hollow Sphere (3D) / Arc (2D) / Ring (2D) / Horseshoe (2D) / Cross (2D) / Rounded X (2D) / Oriented Box (2D)
CountFloat
重复/段数。Count.
default=5.0
显示条件Shown when: Shape = Star (2D) / Stairs (2D)
FactorFloat
混合因子。Factor.
default=3.0
显示条件Shown when: Shape = Death Star (3D) / Chamfer Box (2D) / Parallelogram (2D) / Star (2D) / Vesica (2D) / Moon (2D)

Outputs

名称Name用途 / 显示条件Purpose / visibility
DistanceFloat
有符号距离。Signed distance.

菜单模式与接口显隐Menus & input visibility

Shape Menu

默认Default: Sphere (3D) · 58 shapes

Input显示于哪些 ShapeVisible for shapes
Angle8 shapes: Capped Torus (3D), Cone (3D), Solid Angle (3D), Infinite Cone (3D), Pie (2D)
CountStar (2D), Stairs (2D)
FactorDeath Star (3D), Chamfer Box (2D), Parallelogram (2D), Star (2D), Vesica (2D), Moon (2D)
Height19 shapes: Capsule (3D), Capped Cylinder (3D), Capped Cone (3D), Hex Prism (3D), Pyramid (3D)
Minor RadiusTorus (3D), Capped Torus (3D), Link (3D), Death Star (3D), Moon (2D)
OffsetPlane (3D)
Point ASegment (2D), Triangle (2D), Oriented Box (2D)
Point BSegment (2D), Triangle (2D), Oriented Box (2D)
Point CTriangle (2D)
Radius35 shapes: Sphere (3D), Torus (3D), Capsule (3D), Capped Cylinder (3D), Capped Cone (3D)
RoundnessRound Box (3D), Box Frame (3D), Rounded Cylinder (3D), Rhombus (3D), Rounded Box (2D)
Size16 shapes: Box (3D), Round Box (3D), Box Frame (3D), Rhombus (3D), Ellipsoid (3D)
Thickness7 shapes: Cut Hollow Sphere (3D), Arc (2D), Ring (2D), Horseshoe (2D), Cross (2D)
Top RadiusCapped Cone (3D), Round Cone (3D), Trapezoid (2D), Uneven Capsule (2D)
Vector全部形状all shapes

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ShaderNodeFractalPrimitive · ShaderNodeTree

Fractal Primitive

功能Function

着色器侧分形原语,输出 Color 与 Distance。

Shader-side fractal primitive → Color + Distance.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
FractalMenu
Mandelbrot / Julia。Mandelbrot / Julia.
显示条件Shown when: 始终显示always
VectorVector
着色坐标。Shading position.
default=[0.0, 0.0, 0.0]
显示条件Shown when: 始终显示 / always
ScaleFloat
缩放。Scale.
default=1.0
显示条件Shown when: 始终显示 / always
PowerFloat
幂次。Power.
default=2.0
显示条件Shown when: 始终显示 / always
IterationsFloat
最大迭代。Max iterations.
default=64.0
显示条件Shown when: 始终显示 / always
BailoutFloat
逃逸半径。Bailout radius.
default=4.0
显示条件Shown when: 始终显示 / always
Julia CVector
Julia 常数。Julia constant.
default=[-0.800000011920929, 0.15600000321865082, 0.0]
显示条件Shown when: Fractal = Julia

Outputs

名称Name用途 / 显示条件Purpose / visibility
ColorColor
颜色。Color.
DistanceFloat
距离。Distance.

菜单模式与接口显隐Menus & input visibility

Fractal Menu

默认Default: MANDELBROT · 全部All: Mandelbrot, Julia

Mode显示的 InputsInputs shown
MandelbrotVector, Scale, Power, Iterations, Bailout
JuliaVector, Scale, Power, Iterations, Bailout, Julia C

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

ShaderNodeHLSL · ShaderNodeTree

HLSL

功能Function

EEVEE 用 HLSL 子集自定义着色:中间 Code 文本框 + 可扩展 In/Out 参数,翻译为 GLSL 接入材质。可扩展参数类型为 Float / Int / Boolean / Vector / Color,不含 Image;材质贴图 Image 接口见 Image Socket

Custom HLSL subset for EEVEE: Code textbox + extendable In/Out, translated to GLSL. Extendable types: Float / Int / Boolean / Vector / Color — no Image; see Image Socket for material image wiring.

Inputs

名称Name用途 / 菜单 / 显示条件Purpose / menu / visibility
CodeString
HLSL 源码文本(节点体多行框)。RNA:code。支持 floatN、lerp、saturate 等子集。HLSL source textbox. RNA: code. Subset: floatN, lerp, saturate, …
default=// Inputs: Color, Fac | Outputs: Result // HLSL subset: floatN, lerp, saturate, frac, ddx/ddy, mad, rcp, ... Result = float4(lerp(Color.rgb, Color.rgb * Fac, saturate(Fac)), Color.a);
显示条件Shown when: 始终显示 / always
ColorColor
默认可扩展输入示例 Color。Default extendable input Color.
default=[0.800000011920929, 0.800000011920929, 0.800000011920929, 1.0]
显示条件Shown when: 始终显示 / always
FacFloat
默认可扩展输入 Fac。Default extendable input Fac.
default=0.0
显示条件Shown when: 始终显示 / always
(动态扩展)(dynamic extend)Virtual
拖线或侧栏添加自定义输入项Drag or sidebar to add custom inputs
always

Outputs

名称Name用途 / 显示条件Purpose / visibility
ResultColor
默认可扩展输出 Result。Default extendable output Result.

数据:当前 blender.exe 导出 + Notes 参数说明。无单独「属性」章节。

From live blender.exe + Notes. No separate Properties section.

界面 / 快捷操作UI / Shortcuts

视口叠加层属性预览优化Viewport Attribute Text Overlay

说明Overview

Geometry Nodes Viewer 在 3D 视口叠加层显示属性文字的增强。

  • Attribute Text 字号:仅控制 Viewer 属性叠加文字,不影响全局 UI 字号。
  • Exclude Backfaces:按当前视图几何遮挡隐藏文字(BVH 自遮挡),不是简单的顶点法线朝向剔除。
  • UI 位置:3D Viewport Overlays → Viewer 区域。

Notes:Blender_Viewer_Attribute_Text_Overlay_Implementation.md

Enhancements for Geometry Nodes Viewer attribute text in the 3D Viewport overlay.

  • Attribute Text size — only Viewer overlay text.
  • Exclude Backfaces — geometric occlusion from view (mesh BVH), not simple normal facing.
  • UI: 3D Viewport Overlays → Viewer.

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

节点组 Separator 与 MessageGroup Interface Separator & Message

说明Overview

节点组接口可插入非数据项,用于布局与说明。

  • Separator:横线分隔,无 socket / 链接语义。
  • Message:多行说明文字(N 面板可编辑 message)。
  • Python:iface.new_separator() / iface.new_message("note")
  • 布局注意:separator 必须推进 locy,禁止在树行里用 separator_spacer() 撑破布局。

Notes:Blender_Node_Group_Interface_Separator_Message.md

Non-data interface items: horizontal Separator and multi-line Message notes.

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

抖动分离与多节点 Combo 插线Shake Detach & Combo Insert

说明Overview

节点编辑器 Houdini 风格连线交互。

  • 抖动分离:拖动选中节点时快速方向翻转 → 从外部连线中脱离,邻居旁通重连。
  • Combo 插线:多选节点整体拖到一条 wire 上 → 保留 combo 内部连线,以整体插入该 wire(只改边界进出边)。
  • 单节点 / 多节点均支持分离。

Notes:Blender_Node_Shake_Detach_And_Combo_Insert_2026-07-26.md

Shake while dragging to detach external links; multi-node combo insert onto a wire keeping internal links.

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

按住 U + 拖动对齐节点Hold U + Drag Align

说明Overview

Houdini 风格节点布局对齐(快捷键 U;不占用 A 全选)。

  1. 至少选中 2 个非 Frame 节点。
  2. 按住 / 按下 U 进入对齐模态(十字光标,不启动框选)。
  3. 左键拖:左右主导 → 左→右分层并对齐 socket Y;上下主导 → 上→下分层。
  4. 松左键确认;Esc / 右键 / 未拖松 U → 取消。
操作结果
只按 U 移鼠标(无 LMB)等待 LMB,不布局
U + 空白处左键拖对齐布局(不框选)
不按 U 左键拖空白框选
不按 U 拖节点自由平移

Notes:Blender_Node_Hold_U_Align_While_Dragging_2026-07-26.md

Hold U, LMB-drag to layout-align selected nodes (horizontal or vertical by drag direction).

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

电子表格属性列排序Spreadsheet Column Sort

说明Overview

Spreadsheet 表头点击排序(Houdini Geometry Spreadsheet 风格)。

  • 点击整格表头循环:升序 → 降序 → 原序。
  • 左侧 Index 列同样可排;同时只激活一个排序键。
  • 排序在行过滤 / Selection filter 之后。
  • 不破坏:拖宽、双击 fit、列重排。

Notes:Blender_Spreadsheet_Column_Sort_2026-07-26.md

Click column headers to cycle ascending / descending / none. Index column sortable too.

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

节点组参数:加入下一行(横排)Join Parameter to Next (Horizontal)

说明Overview

组接口 Socket 可勾选 Horizontally Join to Next Parameter:与下一个参数横排,可连续累加。

  • N 面板细节 toggle;最后一项灰掉(无下一个 Socket)。
  • Separator / Message 无此属性。
  • 外层组节点控件横排;修改器侧连续 join 的 Input 一行多列。
  • 内置节点 align_with_previous 经典路径不受影响。

Notes:Blender_Node_Interface_Join_To_Next_Parameter_2026-07-26.md

Interface socket flag: horizontally join with the next parameter; chainable.

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

Ctrl+LMB 节点组参数改名Ctrl+LMB Rename Group Socket

说明Overview

组接口(及 Group Input/Output)在外部可就地改名。

  • Ctrl+LMB(或双击)点名字 → 就地编辑(未启用 Optional Label 时)。
  • 可改名时悬停有浅色高亮提示。
  • 与 Capture Attribute 改名机制一致;与 Ctrl 点 socket 形状改类型不冲突。

Notes:Blender_Node_Group_Interface_Ctrl_LMB_Rename_2026-07-27.md

Ctrl+LMB (or double-click) on socket name to rename; hover highlight when renamable.

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

节点组 Menu 多选与 List 输出Menu Multi-Selection & List Output

说明Overview

节点组接口 Menu 类型支持多选。

  • N 面板:Multi Selection
  • 组外折叠:checklist 下拉多选;Expanded:可同时 toggle 多项。
  • 组内 Menu Switch:多选时 Output 返回 List(所有选中 item 的值)+ 各 item 布尔状态。
  • 编码:单选 value=identifier;多选 value=bitfield。

Notes:Blender_Menu_Multi_Selection_2026-07-27.md

Menu interface multi-select; Menu Switch outputs a List of selected values.

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

Ctrl+LMB 改 Socket 数据类型Ctrl+LMB Change Socket Data Type

说明Overview

在节点编辑器中 Ctrl+LMB 点 socket 的彩色形状(不是名字)。

  • 短按 <0.2s → 常驻面板点选类型;长按 ≥0.2s → 松手菜单。
  • 支持:组接口、Capture Attribute、Expression、Format String、Bundle、Closure 等可改类型的 item。
  • 固定类型 socket(如 Math)无菜单。
  • Ctrl+点名字仍是改名;Ctrl+拖线仍是 detach link。

Notes:Blender_Node_Socket_Ctrl_Alt_Type_Shape_Switch_2026-08-04.md

Ctrl+LMB on socket shape to change data type (short click panel / long press pie).

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.

界面 / 快捷操作UI / Shortcuts

Alt+LMB 改 Socket Structure 形状Alt+LMB Change Socket Structure Shape

说明Overview

在节点编辑器中 Alt+LMB 点 socket 的彩色形状

  • 修改 Structure Type / Shape:Auto / Single / Field / Grid / List / Dynamic。
  • 短按面板 / 长按松手菜单(同 Ctrl,阈值 0.2s)。
  • 组接口内外、Bundle 等支持写 structure_type

Notes:Blender_Node_Socket_Ctrl_Alt_Type_Shape_Switch_2026-08-04.md

Alt+LMB on socket shape to change structure type (Auto/Single/Field/Grid/List/Dynamic).

来自 Achieve List「界面 UI 与便捷操作」+ Notes。非几何节点 IO 页。

From Achieve List UI section + Notes. Not a node IO page.