BIKINI 5.3 Release Notes
BIKINI 5.3 更新说明
Blender 5.3.0 Alpha · Windows x64 ·
portable便携包
· 2026-07-31
Custom features on top of Blender 5.3 Alpha. Organised like the official
Blender 5.3 release notes
(version → modules). Choose a module in the left navigation.
基于 Blender 5.3 Alpha 的自定义功能。版式对齐官方
Blender 5.3 发布说明
(版本 → 模块)。请从左侧导航选择模块。
Documentation only
仅文档
This page does not load with blender.exe and has no effect on runtime.
本页不随 blender.exe 加载,不影响运行时。
Modules模块
BIKINI 5.3: Geometry Nodes
Custom geometry nodes and related workflows. Layout modelled on
Blender 5.3 Geometry Nodes notes.
自定义几何节点与相关工作流。版式参考
Blender 5.3 Geometry Nodes 说明。
Attributes属性
-
String attributes are supported end-to-end
(Named Attribute, Store Named Attribute, Capture Attribute, Viewer,
geometry propagation, and spreadsheet columns).
-
String 属性全链路支持
(Named Attribute、Store Named Attribute、Capture Attribute、Viewer、
几何传递与电子表格列)。
Portal & Clip
-
Named Portal / Store Named Portal —
pass values by name across a node tree without long noodle runs.
-
Geometry Clip — clip geometry against a plane / cut.
-
Named Portal / Store Named Portal —
按名称在节点树中传值,避免长距离拉线。
-
Geometry Clip — 按平面或裁切几何。
Closures闭包
-
Set Default Closure — specify a default closure when no external closure is connected.
-
Set Default Closure — 未连接外部闭包时设置默认闭包。
Subdivision细分
-
Loop Subdivision — classic Loop subdivision for triangle meshes.
-
Loop Subdivision — 三角网格的经典 Loop 细分。
Nearest neighbours最近邻
-
K-Nearest — find nearest neighbours for points / samples
(smoothing, clustering, field sampling).
-
K-Nearest — 点 / 采样的最近邻查询(平滑、聚类、场采样)。
Debug & time调试与时间
- Debug — inspect intermediate geometry / values while authoring.
-
Time Shift — offset evaluation time for downstream nodes.
With a Simulation Zone, return to frame 1 (or reset cache) after structural changes
(native Blender cache behaviour).
- Object Info → Seed — deterministic randomness / instance variation.
- Debug — 编写时检查中间几何 / 数值。
-
Time Shift — 为下游偏移求值时间。
与模拟区联用时,结构改动后需回到第一帧重置 cache(原生行为)。
- Object Info → Seed — 确定性随机 / 实例变化。
Select & edit选择与编辑
-
Select Elements — domain selection helpers (points / edges / faces)
and field-driven masks.
-
Edit Elements — temporarily enter free Mesh Edit Mode on the cooked
upstream result; store the full edited mesh back on the node (with Reset).
-
Select Elements — 域选择(点 / 边 / 面)与场驱动遮罩。
-
Edit Elements — 对上游结果临时进入自由 Mesh Edit Mode,
将完整编辑结果存回节点(含 Reset)。
Geodesic, remesh & fracture
测地线、重拓扑与破碎
-
Heat Geodesic — approximate surface distance from selected sources
via the heat method.
-
Instant Meshes — field-aligned remeshing (quad or triangle output).
-
QuadWild — remesh / field / layout stages (QRemeshify pipeline).
-
Triangle Remesh — isotropic remeshing (uniform or curvature-adaptive).
-
Voronoi Fracture — fracture from point / vertex sites
(Voro++ neighbour planes, half-space clipping).
-
Heat Geodesic — 热方法近似曲面测地距离。
-
Instant Meshes — 场对齐重拓扑(四边形或三角形输出)。
-
QuadWild — Remesh / Field / Layout 三阶段(QRemeshify 管线)。
-
Triangle Remesh — 各向同性三角重拓扑(均匀或曲率自适应)。
-
Voronoi Fracture — 点 / 顶点站点破碎(Voro++ 邻接平面、半空间裁切)。
Graph coloring & fields
图染色与场
-
Mesh Graph Coloring — color the vertex 1-ring graph
so adjacent vertices get different integer IDs.
-
Tangent Field — smooth N-RoSy tangent field on the mesh.
-
Gradient / Divergence — differential operators
on scalar / vector fields.
-
Curve Intersection — detect / sample curve intersections.
-
Mesh Graph Coloring — 顶点一环邻接图染色,相邻顶点不同整数 ID。
-
Tangent Field — 平滑 N-RoSy 切向场。
-
Gradient / Divergence — 标量 / 向量场微分算子。
-
Curve Intersection — 曲线相交检测 / 采样。
Field write & sample
场写入与采样
-
Write at Index — scatter a field into a target domain by
Target Index (source and target domains may differ).
Collisions merge with Atomic Operator: Sum / Min / Max / Mean.
Data Type: Float / Integer / Vector.
-
RBF Interpolate — fit a radial-basis interpolant through
Source sample Values so
f(xᵢ)=vᵢ exactly (solves Φw=v,
not a kernel-weighted average), then evaluate on Sample Position.
Kernel panel: Type (Gaussian, Inverse Multiquadric, Linear, Cubic, Quintic, Wendland C2)
and Size. Menu: Geometry → Sample. Dense solve; n ≤ 4096.
-
Write at Index — 按 Target Index 将场 scatter 写入目标域
(源/目标域可不同)。冲突用 Atomic Operator 归并:Sum / Min / Max / Mean。
Data Type:Float / Integer / Vector。
-
RBF Interpolate — 从 Source 采样点 Value 拟合径向基插值,
采样点精确还原
f(xᵢ)=vᵢ(解 Φw=v,非核加权平均),
在 Sample Position 上求值。Kernel 面板:Type
(Gaussian / Inverse Multiquadric / Linear / Cubic / Quintic / Wendland C2)与 Size。
菜单:Geometry → Sample。稠密求解;n ≤ 4096。
Expression
-
Expression — evaluate a typed expression string on field / socket inputs,
with autocomplete for identifiers, functions, and syntax.
-
Expression — 对场 / 接口输入求值类型化表达式,
支持标识符、函数与语法的自动补全。
Sparse matrix math
稀疏矩阵数学
Geometry Nodes path for sparse linear algebra on meshes.
Backend: Eigen + Spectra.
(A dedicated Solver / physics category will come later when true physics solvers land.)
几何节点内的稀疏线性代数路径。后端:Eigen + Spectra。
(真正的物理 Solver 分类会在后续物理求解器落地后再单独开栏。)
Mesh → Mesh Laplacian → [Sparse Matrix Math] → Linear Solver
-
Mesh Laplacian — discrete mesh Laplacian as a sparse COO bundle
(weight / row / col). Modes: Uniform, Cotangent; optional diffusion / mass.
-
Sparse Matrix Math — add / multiply / combine sparse matrix bundles.
-
Linear Solver — solve
Ax = b, factor, multiply, or partial eigenpairs
on sparse matrices (optional pin constraints).
-
Mesh Laplacian — 离散网格拉普拉斯,稀疏 COO Bundle
(weight / row / col)。模式:Uniform、Cotangent;可选扩散 / 质量。
-
Sparse Matrix Math — 稀疏矩阵 Bundle 加减乘组合。
-
Linear Solver — 在稀疏矩阵上求解
Ax = b、分解、乘积或部分特征对
(可选钉约束)。
Simulation cache
模拟缓存
Time Shift + Simulation Zone: scrub to frame 1 (or reset the simulation cache)
after structural changes.
Time Shift 与模拟区:结构改动后请回到第 1 帧(或重置模拟缓存)。
BIKINI 5.3: Image Process
Dedicated image node tree (ImageNodeTree), also referred to as the
GPU Texture Editor.
专用图像节点树(ImageNodeTree),亦称 GPU Texture Editor。
Nodes节点
- Point Stamp — stamp points into an image.
- Normal to Height — convert normal maps to height maps.
- Simulation — image-space simulation workflows in the graph.
- Rasterize Geometry — bring geometry samples into image space.
- Fluid Sim — fluid simulation zone in Image Process.
- Sample at Pixel / Write at Pixel — read or write by pixel coordinate.
- Paint — interactive paint into the image graph.
- Histogram — channel / intensity distribution.
- SDF Shape / Fractal — Image Process path (not the shader variants).
- Point Stamp — 点盖章到图像。
- Normal to Height — 法线转高度。
- Simulation — 图像空间模拟工作流。
- Rasterize Geometry — 几何采样栅格化到图像。
- Fluid Sim — Image Process 流体模拟区域。
- Sample at Pixel / Write at Pixel — 按像素坐标读写。
- Paint — 在图像节点图中绘制。
- Histogram — 通道 / 强度分布。
- SDF Shape / Fractal — Image Process 路径(非着色器变体)。
Compositor合成器
-
Compositor bridge — drive Image Process from the classic compositor
and return cooked results (接通合成器).
-
接通合成器 — 从经典合成器驱动 Image Process 并取回结果。